Path of Healing

For those who wish to Heal

Life paths are the desires your soul has for its life. It is what feeds your soul and makes you stronger as you grow. (Create your own Life Path using this template)


Path of Healing

Those who follow the Path of Healing want to help others. They believe in all types of healing, not just physical. They are dedicated to undoing the harm of others, and have a special connection with the Aspects of Self. Those with this path often have a special way of bringing people together.

Choose 3 Mental Skills

Choose 1 Relational Skill 

Choose any 2 Skills of Your Choice

Choose 3 Items

If you are higher than Spark Level 1, click the Extended Details link below to grow your Persona.

Skills

When using your Life Path skills, your soul guides you and fills with color and strength.

To use, roll your Soul Aspect Die, Spark Die, and skill-related Aspect Die.

  • Any skill that connects you with others. ADD your Heart Aspect Die when using a Relational Skill.

    • Empathy

      • understand and relate to the hearts of others and how they feel or felt.

    • Insight -

      • look into others to better understand a situation, actions they took, how they feel, or how they’re acting. Insight, unlike empathy, is detached when looking into others.

    • Mediation -

      • help others or yourself to work through problems and find a solution that works best for everyone and brings about justice.

    • Introspection -

      • look inside yourself to better understand a situation, how you feel or action you took.

    • Linguistics -

      • easily pick up languages and be able to communicate with others quickly and effectively using your words.

    • Interpretation

      • slightly different from linguistics, interpretation is specifically the ability to understand what is being communicated in any form. However, communicating back is not part of interpretation.

    • Presence

      • enhance your presence to those around you by becoming more likeable, intimidating, or making yourself the center of attention in any way you choose.

    • Rituals

      • using routine and knowledge to create something or bring people together. Rituals is also a Creative Skill.

    • More coming soon…

  • Any skill that ignites your passion and desires.  Double your Soul Aspect Die when using a Creative Skill.

    • Performance

      • entertain others through actions.

    • Luck

      • communing with the universe and life to add an extra push to your actions.

    • Play

      • turning any action into something playful and fun.

    • Storytelling

      • creating a story shown to others in a variety of ways so they may enjoy its content.

    • Music Production

      • putting together a completed song using many different methods and means.

    • Cooking

      • taking flora or insects and creating sustenance.

    • Art

      • using a variety of tools and media to create a picture.

    • Singing

      • using a variety of sounds from the throat and mouth to create music.

    • Crafting

      • creating physical art using items and tools.

    • Rituals

      • using routine and knowledge to create something or bring people together. Rituals is also a Relational Skill.

    • Building

      • creating a structure or item using materials and tools, including smithing, welding, carpentry.

    • Dancing

      • moving the body in a rhythmic way. Dancing is also a Physical Skill.

    • More coming soon…

  • Any skill that requires you discover more about it through exploration, experience, education, experimentation, understanding and community.  ADD your Mind Aspect Die when using a Mental Skill.

    • Navigation

      • finding a location, and following or charting directions.

    • Baking

      • the science of creating sustenance through baking flora, minerals, insects, and other sustenance inside a hearth.

    • Herbalism

      • creating medicine from flora, fungi, and insects

    • Botany

      • the study and understanding of flora.

    • Astronomy

      • the study of how space, planets, moons were made, continue to change, and what they are made of.

    • Astrology

      • the study of the patterns, rituals and routines of seasons, planets, stars, moons, and how they coincide with events or beings.

    • History

      • the study and understanding of past events.

    • Biology

      • the study of bodies and how they work

    • Cartography

      • charting locations and areas.

    • Cosmetology

      • the study and application of beauty treatment.

    • Brewing (Tea, Coffee, Alcohol, Potions)

      • the science of making concoctions using a variety of ingredients.

    • Agility

      • ability to move and think quickly and easily. Agility is also a Physical Skill.

    • More coming soon…

  • Any skill that requires you to increase your body’s abilities through practice and training. Some of these will be duplicates of your Family Court Abilities, which means you will roll all dice related to the skill/ability. Some might also overlap with your Aemai Focus, so you will roll all dice related when using your focus. ADD your Body Aspect Die when using a Physical Skill.

    • Martial Arts

      • Using the body and/or weapons in a routine or specific way to defend or fight.

    • Hand to Hand

      • using the body to defend or fight.

    • Dancing

      • moving the body in a rhythmic way. Dancing is also a Creative Skill.

    • Wielder of Weapons

      • using non-firearm weapons to defend or fight.

    • Wielder of Distance

      • using long distance, non-firearm, weapons to defend or fight.

    • Strength

      • using physical strength

    • Speed

      • using speed

    • Agility

      • ability to move and think quickly and easily. Agility is also a Mental Skill.

    • Stealth

      • cautious and surreptitious action or movement.

    • More coming soon…

Items & Gifts

ITEMS

Special items you receive in a magical bag. You receive 3 at Spark Level 1. Number of uses based on your Spark Level. You can use Celestial Boosts to use it more.

GIFTS

Presented to you starting at Spark Level 2, gifts are special actions you can take without a dice roll.

  • (+8 LP) Ready-to-go drinkable healing

  • (+13 LP) Ready-to-go topical healing

  • (+16) A stone mortar and pestle in the design of your choice that lets you make a salve, poultice, incense, or pill of your choice. You must have ingredients, and the creation takes 1 hour. You need 1 bundle of ingredients.

  • (+16) A cast iron cauldron that can create potions, soups, broths, and stews of all kinds if you have foraged ingredients. Set the intention for your potion, throw in 1 bundle of ingredients, and get cooking! Creating in your cauldron takes 2 hours.

  • A special mushroom that creates a smoke screen when it collides with something. It temporarily incapacitates any enemies within a circle with a diameter of 8 lengths.

  • Magically creates a crystalline wall 8 lengths long and 8 lengths high when it is buried.

  • When your community is in trouble and you need to transport them, use this giant leaf as a way to get them to safety.

  • When a member of your community is down, and their body still able to heal, throw this shell onto them and watch it grow in size and close around them. This shell keeps them completely safe from any forces who wish to destroy their body.

  • A magical mushroom that explodes in a rainbow mist when placed upon the ground. Every community member begins to heal thanks to this mist. They each heal for 16 LP.

  • Place this mushroom upon the ground and a path of glowing mushrooms will lead you to safety or to the destination of choice.

  • Hold this mushroom close to your Heart and watch it multiply in front of your community members, healing each of them for +26 LP.

  • When you get yourself into trouble you aren’t ready for, or if you need time to come up with a plan, throw this shard of amber at your enemy and enclose them inside for up to 3 minutes.

  • An extremely rare mushroom made of auroras that only those following the Path of Healing are gifted. This mushroom can heal someone +36 LP when they eat it and it will get rid of any ailments upon the body such as poisoned, bitten with venom, blinded, deafened, paralyzed, and incapacitated.

  • An extremely rare mushroom bundle of 8 made of auroras that only those following the Path of Healing are gifted. This mushroom can heal life +36 LP per mushroom when they eat it and it will get rid of any ailments upon the body such as poisoned, bitten with venom, blinded, deafened, paralyzed, and incapacitated.

  • Tell the seed what kind of flower you would like to grow, plant it, water it, and watch it grow 3 stories high. You can either harvest the flower for 8 bundles of ingredients, climb it to get somewhere higher, or create your own use!

  • Plant this seed anywhere and a safe, secure Haezhai tree will appear before you. It will lift you up high and create housing and a map of the local area up to 100 lengths. You can then rest, eat, restore your LP, and be defended by the Haezhai tree until you are ready to continue on your Quest.

  • Sense a Sparkless Zhairii up to 31 lengths away.

  • Sense a Sparkless Zhairii up to 31 lengths away.

  • Sense a Curse up to 31 lengths away.

  • Roll a D8+8 and add the number to all community members’ Life Points. Number of uses based on your Spark Level. You can use Celestial Boosts to use it more.

  • Your Soul and Spark are protected from ever being stolen. (Hearts cannot be stolen.)

  • Your Spark is so bright that you are able to restore another’s Spark without Aemzash Aemai. Number of uses based on your Spark Level. You can use Celestial Boosts to use it more.

  • Your Heart is so colorful that you are able to create a Heart for a Curse without Shiimae Aemai. Number of uses based on your Spark Level. You can use Celestial Boosts to use it more.

  • Your Soul is so inspirational that you are able to restore another’s stolen Soul without Kephi Aemai. Number of uses based on your Spark Level. You can use Celestial Boosts to use it more.